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Bond Moments utilise the environment in clever ways to take out multiple enemies, or just to take out a single enemy stylishly. In addition to the core gameplay, every now and then players will notice the 007 icon appearing on the screen, and this usually indicates a “Bond Moment” that can be performed. These segments are a good way to break up the shooting segments, and even then, sometimes the developers combine both of them and require Bond to shoot down enemies while on a moving vehicle. The game appealed to us especially in the second level where Bond is driving through a subway and dodging oncoming trains every now and then. Similarly, these driving segments are ones that will no doubt get your heart pumping, involving some interesting journeys through many different locales.
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In addition to shooting segments, there are also several high speed chase segments that can be controlled with the stylus or the +Control Pad, although sometimes the +Control Pad can feel a bit hard on the thumbs and is thus a bit unfavourable despite its much tighter control scheme. This kind of dynamic system is not something you’d usually see on a handheld, and it’s great to see some features from the HD version of Blood Stone consequently have carried over. Bond even creates his own cover in situations, flipping tables and other objects over to create his different kinds of cover. The cover system works so well, especially for a Nintendo DS game and will literally be your crutch during some more intense fire fights. Tapping an icon on the touchscreen while near an object that can be hidden behind automatically puts Bond into cover, and allows him to peek out and then fire if necessary. The most impressive gameplay component of Blood Stone however is a fully fledged cover system. The game has only one control scheme – you play with the stylus only, which is disappointing for those who aren’t as well versed in such controls. The gameplay style of Blood Stone is a mixture of third-person shooting and driving segments with occasional quick time events for close quarters combat.
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The game also utilises cutscenes a lot more than the other James Bond games available for the system, with each cutscene being fully voiced and featuring quite decent animation too. There’s just so much attention to detail and effort put into the presentation of the game, and it’s a bit surprising to see this from the developers of GoldenEye on DS, which was relatively sparse in terms of looks. A high speed rush through the streets and subways of Istanbul are further made realistic by crowds of onlookers as Bond speeds through a subway. During a boat chase across Greek oceans, not only can you see the trails that boats leave behind, but also a sunset in the distance with birds flying across the sky. What most impressed me about Blood Stone on the DS is how great some of the environments worked. Enemy designs are somewhat varied although there are some repetitions along the way. Most of the character models are a bit jagged on the edges however they all bear some resemblance to the actors who would normally play them in the real world. As you’d expect, there are a few twists and turns along the way and none of them are unreasonable, although you’ll probably guess them sometime during the mid-point anyway.Īs I’ve said before, the Nintendo DS is not particularly suited to complete three-dimensional games attempting to nail the “realistic” artistic style – however Blood Stone looks pretty damn good for a Nintendo DS game, particularly the environments and such. The plot takes place across multiple locales, and sees James Bond teaming up with wealthy socialite Nicole Hunter (played by RnB actress Joss Stone) to foil a terrorist plot to release and sell weaponised biological agents. Blood Stone is your fairly run of the mill James Bond story, which is disappointing considering that it’s penned by a writer for the franchise – you would think with the second original storyline developed for a video game that bigger leaps and bounds be taken. But, it’s important to learn just why Blood Stone on the Nintendo DS is just so much more interesting and, well, enjoyable. Despite not being available on the Wii, n-Space have put a huge amount of effort into this shooter, outdoing all my expectations absolutely. But, just before I started to take a rest, I remembered that James Bond 007: Blood Stone, the understandably lesser known James Bond title that launched on the same day as GoldenEye, had just arrived for the Nintendo DS. You would probably not be wrong to think that I’m almost James Bonded out with the last two iterations of GoldenEye 007 that I’ve had to review.